namespace VRageRender.Messages
{
	public class MyRenderMessageSetCharacterSkeleton : MyRenderMessageBase
	{
		public uint CharacterID;

		public MySkeletonBoneDescription[] SkeletonBones;

		public int[] SkeletonIndices;

		public override MyRenderMessageType MessageClass => MyRenderMessageType.StateChangeOnce;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.SetCharacterSkeleton;
	}
}
